Development of Gamification-Based Learning Management System (LMS) with Agile Approach and Personalization of FSLSM Learning Style to Improve Learning Effectiveness
Abstract
This research focuses on designing a Learning Management System (LMS) that incorporates gamification elements while addressing student learning styles based on the Felder-Silverman Learning Style Model (FSLSM). Using Agile methodology in the development process, the LMS is designed to deliver a more personalized learning experience, with features tailored to students' unique learning style preferences. The research process began with a comprehensive user needs analysis, followed by iterative design and development in accordance with Agile principles. System evaluation involved user feedback and performance analysis, revealing that the developed LMS increased student engagement by 25% and improved learning motivation by 30% compared to the previous system. Furthermore, 88% of users reported a positive experience with the personalized features, and the system achieved an overall satisfaction score of 85% in usability testing. These results demonstrate that the LMS effectively enhances student motivation and engagement in the learning process while providing a more individualized learning experience. This research contributes to the advancement of adaptive and responsive learning systems that better meet the diverse needs of students.
Article Metrics
Abstract: 89 Viewers PDF: 77 ViewersKeywords
Full Text:
PDFRefbacks
- There are currently no refbacks.
Journal of Applied Data Sciences
ISSN | : | 2723-6471 (Online) |
Organized by | : | Computer Science and Systems Information Technology, King Abdulaziz University, Kingdom of Saudi Arabia. |
Website | : | http://bright-journal.org/JADS |
: | taqwa@amikompurwokerto.ac.id (principal contact) | |
support@bright-journal.org (technical issues) |
This work is licensed under a Creative Commons Attribution-ShareAlike 4.0